
Over time marketing shifted to mercenary and paramilitary groups instead.Īt some point in time, Dr. Originally the clones were advertised to civilians as a way to extend their lives, escape diseases, learn new skills, or simply own butlers and wait staff. The excess of clones created in the Project's research were sold off in a front operation to provide funding and head off suspicion. The project eventually lead to the formation of undead creations such as zombies, sleepwalker patients, and abominations.Īccording to Christoff's clipboard in the intro cutscene of Episode 1.5 of Madness: Project Nexus (Classic), the program was militarized due to "inadequate soldier numbers." The cloning was performed on the resurrected deceased rather than the living most likely for safety reasons because of imperfect cloning defects.Īs revealed in MADNESS: Project Nexus, the project's true purpose was solely for the benefit of Director Phobos, in his pursuit of immortality and greater power. Unfortunately, Director Phobos repurposed the project, selling clones as servants and soldiers to raise funds, and trying to seek immortality through Project Gestalt, and project that would trap numerous S-3LFs into one giant MAG, that Phobos would attempt to control. Hoffnar's study of Dissonant energy from the Other Place. Crackpot's Project Zed, which was meant to attempt to resurrect the dead (with disastrous results), and Dr. Christoff's Sleepwalker project, which would allow Nevadans to relive the memories of clones as a form of instant education, Dr.

Projects within the organization included Dr. He's not the type to backstab anyone, as seen when he makes a deal with Deimos and Sanford.While not entirely specified, the Project's original charter was supposed to help improve the lives of Nevada by utilizing S-3LF and cloning technology. He appears to be a little more confident as well. He still leaves the work to his goons, but this time he takes action for himself and attempts to fight back. This changed in MADNESS: Project Nexus, however. In Madness Combat 2, when he was cornered by Hank, he became scared and surrendered. In both Madness Combat and MADNESS: Project Nexus, he is seen leaving the dirty work to his own men, sacrificing them for his own life. The Sheriff is a bit of a coward, and a little timid. He also has visible cheekbones that appear to be indented. He wears a leather coat with a brown vest underneath. The Sheriff represents a stereotypical sheriff, wearing a cowboy hat and with brown marksman gloves.

He contributed to the fall of Nexus City, working with Jebediah Christoff and Doctor Hoffnar behind the Nexus Core's backs. He was eventually killed in MC3, however he makes a return in the game. He will always shoot his revolvers at you, and can reload quick.Īppearing in Madness Combat 2, the Sheriff served as the main antagonist for episodes 2 and 3. He is a very swift opponent with a very large Tac-Bar, which makes him hard to hit with regular guns. The Sheriff is a deadly foe if left unchecked.

He debuts in the stage Road to Nexus City, and serves as a boss fight in The Station Fortress. The Sheriff is one of the antagonists of MADNESS: Project Nexus. Once a cowardly and weak representative for the A.A.H.W, the Sheriff is the leader of the faction MERC. " He's the law around these parts." - Unit Description
